ROBLOX FOOTBALL · TOKYO, JAPANSEASON 01 / PRE-SEASON

COMPETITION RULES

Rules

The basic rules confirmed ahead of Season 01.

Fair competition for every club.

Players, club owners and staff should review these rules before official matches. Staff investigate suspected exploits and unauthorized tools, then act under league rules.

Basic Competition Rules

01

COMPETITION FORMAT

7v7 Competition Format

Matches are played 7v7 including goalkeepers. High tactical awareness, chemistry, and intensity are required in tight spaces.

02

INITIAL ROSTER

Initial Squad Allocation

Clubs must register players within the official squad limit. Unregistered players are strictly ineligible.

03

TRANSFER WINDOW

Transfer Window Regulations

Transfers are prohibited during pre-season. Official transfers are only permitted during designated in-season transfer windows.

04

REGISTERED PLAYERS

Registered Players Only

Only players verified through TML Identity may play in official matches. Impersonation will result in severe penalties.

Match Protocol & Substitution Rules

Match Duration & Halves

All matches are played in two halves. Duration of each half and halftime interval are set by league management per fixture.

Substitution Rules (Rolling Subs)

Substitutions can be made freely from registered reserves during stoppages after notifying the referee.

Draws, Extra Time & Shootouts

Regular season matches can end in a draw (1 pt). In tournament play, tied matches proceed straight to a penalty shootout without extra time.

Disciplinary & Fair Play Code

Yellow & Red Card Accumulation

Staff review cautions, dismissals and suspension decisions. Automatic next-match suspensions are not currently in effect.

Exploit & Tool Prohibition

Staff investigate exploits, lag switches and unauthorized tools, then act under league rules.

Discord Match Records

Goals and assists entered in Discord appear in match records. Staff review player eligibility.